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1. WTS 7.5m SP Caldari with Command Ships - in Character Bazaar [original thread]
If he backs out I might be interested in buying for 1.5b.
- by Smelt Down - at 2011.01.29 09:21:00
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2. The Phoenix Doesn't Have Enough CPU (Math Proof Inside) - in Test Server Feedback [original thread]
Originally by: Toffles Originally by: Cyan Nuevo Caldari have a ship that's hard to fit? That's incredible, I think it should be left this way just for the novelty value. It's not just "hard to fit", its flat out inferior to ev...
- by Smelt Down - at 2007.07.11 20:12:00
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3. Goon bluff called... CCP reinstated! - in EVE General Discussion [original thread]
The DS1 thing was probably wrong and just a communication problem between CCP and DS1, but that doesn't make the rest of the things said untrue. Why are BoB allowed to have dev/gm friends, but when a GM (using his GM name, nothing hidden or secret...
- by Smelt Down - at 2007.05.31 21:02:00
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4. D2 Interview - in EVE General Discussion [original thread]
Edited by: Smelt Down on 22/05/2007 19:14:30 It is obvious the interviewer was pretty pro-BoB. Every question (at least the first half) was pretty much just a subtle jab against D2. "How does the loss of 3 corporations and a titan affect your ...
- by Smelt Down - at 2007.05.22 19:16:00
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5. Minmatar - A race worth going? - in Ships and Modules [original thread]
They are fine if you don't plan on going capital ships, minmitar cap ships are by far the worst. If you plan on going capital ships be gallente.
- by Smelt Down - at 2007.05.14 22:22:00
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6. The Titan Thread to End All Titan Threads - A Report - in Ships and Modules [original thread]
Originally by: Kweel Nakashyn Originally by: Smelt Down If you were not in a corp hostile to goons I would guess you were a goon alt posting this to make titans look even worse. (...) Well... Okay... Do you know any goons to hav...
- by Smelt Down - at 2007.05.11 19:33:00
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7. The Titan Thread to End All Titan Threads - A Report - in Ships and Modules [original thread]
Originally by: Conmen I like how some random goon noob right the worlds longest post whining about valid tactics that take time enery and a huge amount of isk to setup. Then on top of it everyone gives him a round of apllause ohh please gi...
- by Smelt Down - at 2007.05.11 19:15:00
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8. Balanced fix for titans so they don't make support fleet obsolete - in EVE General Discussion [original thread]
What about changing the DDD so it is no longer damaging, instead make it a debuff. Maybe amarr's drains X amount of cap, or lowers cap regen by 7.5% per level or whatever (this seems kind of strong vs cap ships and kind of weak vs normal ships, ma...
- by Smelt Down - at 2007.05.04 23:24:00
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9. Naglfar problem - in Ships and Modules [original thread]
Originally by: Reatu Krentor Originally by: Smelt Down Originally by: Reatu Krentor ... This is retarded logic. That is like saying it is ok if a tempest is nerfed so it only has 5 high slots and 4 low slots, because it...
- by Smelt Down - at 2007.05.04 20:53:00
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10. Naglfar problem - in Ships and Modules [original thread]
A versatile naglfar would be something like 4x highslots (one goes to siege module obviously), with 3x turret hardpoints and 3x missile hardpoints so you can choose, a double damage bonus for both (to overcome the penalty of split weapons), 6 mid ...
- by Smelt Down - at 2007.05.04 20:49:00
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11. Balanced fix for titans - in Ships and Modules [original thread]
Also, this would somewhat counter blobs (ignoring the fact that people with titans blob just as much as people without titans), because if you have 400 vs 150, and then a titan uses some AoE that lowers damage 50% on the group with 400, it becomes...
- by Smelt Down - at 2007.05.04 20:34:00
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12. Balanced fix for titans - in Ships and Modules [original thread]
What about changing the DDD so it is no longer damaging, instead make it a debuff. Maybe amarr's drains X amount of cap, or lowers cap regen by 7.5% per level or whatever (this seems kind of strong vs cap ships and kind of weak vs normal ships, ma...
- by Smelt Down - at 2007.05.04 20:25:00
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13. Naglfar problem - in Ships and Modules [original thread]
Originally by: Reatu Krentor Any dread is better then no dread . a wise man once said that. Split weapon ships, always a difficult topic I think. But the issue does not lie with the ship imo, but with the damage mods. Each weapon system...
- by Smelt Down - at 2007.05.04 20:23:00
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14. Naglfar problem - in Ships and Modules [original thread]
Edited by: Smelt Down on 04/05/2007 19:56:04 Edited by: Smelt Down on 04/05/2007 19:55:08 Originally by: slothe this topic has been done to death and the conclusion is that all dreads are different, have andvantages and disadvantag...
- by Smelt Down - at 2007.05.04 19:57:00
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15. Resistance Cap? - in Ships and Modules [original thread]
So you could tank 10 full strength DDD at the same time.
- by Smelt Down - at 2007.05.03 23:01:00
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16. Resistance Cap? - in Ships and Modules [original thread]
Wouldn't the highest possible be a T2 minmitar ship's EM with all deadspace/officer hardeners?
- by Smelt Down - at 2007.05.03 22:21:00
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17. Stack nerf for focused fire (big fleet shoot one target) - in Ships and Modules [original thread]
It just means people will have a bunch of low damage friendly ships shooting them so high damage enemy ships are not doing much damage.
- by Smelt Down - at 2007.04.25 22:26:00
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18. Why no items that directly lower damage? - in Ships and Modules [original thread]
There are items than boost sensor strength and range, items that lower sensor strength and range, items that boost tracking and optimal, items that lower tracking and optimal, items that boost damage and rof, items that.... There should be an ele...
- by Smelt Down - at 2007.04.19 23:30:00
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19. How do I find officers? - in Ships and Modules [original thread]
I am pretty sure they only spawn in systems with -.75 or lower truesec (very very rare), and in systems with the pirate faction sovreignity (more common from what I have heard).
- by Smelt Down - at 2007.04.19 23:15:00
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20. Is eves success only due to the fact that timecard selling is allowed - in EVE General Discussion [original thread]
It seems the thread has evolved into whether ccp selling times cards should be allowed, when I was more interested in how many people (probably most veterans) would continue playing a bugged laggy game if it was costing real money and not isk.
- by Smelt Down - at 2007.04.17 21:18:00
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